![]() Let me introduce you to "Max Pcnt 1 Systm", A.K.A.: Max. ![]() Please note that I decided to make this guide after starting my second session, so it already has done a couple of basic missions and is technically ready to enter FU's tutorial dungeon So, after that short novel of an introudiction we can finally start. Admitteldy I could also be taking notes, I'm sure I could I'll make the guide as I do the challenge in order to add stuff while it's fresh in my mind. Let me know in case I miss a way to get infine densinium in the starting planet or whatever (edit: you probably can, more on that later) ![]() Not really, I haven't played Starbound properly in a long time other than for a couple of vanilla playthroughs to introduce some friends to the game. Do you have any idea of what you are doing? It's my first guide, I just wanted to share this challenge without bothering with recording software or whatever, I'll (probably) try to make it look nicer as I progress I'll also be using inventory extenders recommended in FU's wiki, both because of the earlier reason and to let me hoard as much as I need to Yes, mainly "Shellguard", the "Kitsune Race Mod" and the "Avali Races Mod" because I need them for my MP playthrough, but in order to keep this as vanilla + FU as possible I'll be ignoring any items or encounters from those as much as possible. Of course that doesn't apply here, so we'll be able to see how far that can be taken Turns out you can get mountains of tungsten and even a bunch of titanium, which I didn't use because it would defeat the point of waiting for her to keep playing. Recently I tried playing modded Starbound with two friends but one of them became busy before leaving the first world and I wanted to keep playing without leaving her behind, so I started progressing in the starter world and finding out how much progress I could make without leaving it. Exception areas are those you teleport to during/ after unique quests, (such as the Erchius Mining Facility, FU's Dark Cavern or even The Ruin, should this challenge go that far) You are always allowed to visit and even farm these, despite them technically not being in your initial system (or in any system for that matter) While I won't be playing in multiplayer, teleporting to a player or ship that isn't in their/ your starter system or any other allowed areas counts as a loss. Simple, leaving the initial system via a jump with the ship counts as leaving. What counts as leaving your starter system? Note that I may refer to this as Max% for simplicity, despite the game not being clearly divided in %s of progression Procedural content such as assaulting random spaceships or doing random NPC quests don't add to progression unless I get something like a new mineral from it. ![]() Mainly obtaining new resources, equipment of a superior tier and, specially, completing main quests, side quests or any quest that isn't procedural. Now, you might be asking any of the following questions: The goal of this challenge run is to figure out how far can you progress in Frackin' Universe without leaving your starting system. Still, I remember some important notes, maybe I'll need them, but mainly I want to share them (see the last chapter) I might try this again at some point, specially now that I have experience, but I'm also trying to get back into this "life" thing I've apparently been missing for like 22 years. with one or two slots for healing and food, and i have to go into my inventory to change or heal pets or use the codex cellphone thing.Important: After moving most of my stuff to an SSD and losing my entire old Steam folder (moved it early then lost it when accidentally formatting it) I lost all of my saves as well as every screenshot which wasn't backed up, and those end when the guide ends regardless. most of the rest of mine is movement equipment and usually at least some platforms but often a useful block for terrain manipulation. I want to see people's actual entire hotbars, TBH. so maybe those will springboard some ideas for someone. along with the Kirhosi rifle for ranged piercing hunting damage and some sort of time broadsword for things that resist energy and physical.Įdit: i also keep a heavy weapon equipped usually also, plus a staff with a healing zone alternate fire so i can keep NPCs alive. I'm barely in the midgame so idk, but a pair of somewhat-upgraded Fenerox knives seem to make short work of almost anything that's tried to rush me.
0 Comments
Leave a Reply. |